// POV-Ray source file demonstrating use of a Meshwork model #version 3.1; global_settings { assumed_gamma 1.0 } #include "textures.inc" camera { location <-4.0, 2.5, -4.0> direction 1.5*z right 4/3*x // 4/3 is the output aspect ratio (e.g., 160x120) look_at <0.0, -0.4, 0.0> } light_source { <-50,100,-50> // light's position color red 1.0 green 1.0 blue 1.0 // light's color } // make a floor, marbled texture and reflective plane { y, -1 texture { pigment { Sapphire_Agate scale 5 } finish { ambient 0.3 diffuse 0.7 reflection 0.75 brilliance 8 specular 0.8 roughness 0.1 } } } // Load the Meshwork include file, and call it "Rose" #declare Rose = union { #include "Rose.inc" } // (note: wrapping the include with "union" is not needed // if your export comes from Meshwork v1.5 or later) // instantiate the "Rose" object object { Rose scale 0.008 rotate 100*y rotate 30*z rotate -20*y translate -0.6*y }