// POV-Ray source file for making a sprite from a Meshwork model #version 3.1; global_settings { assumed_gamma 1.0 } camera { location <0.0, 1.5, -4.0> / 3 direction 1.5*z right 1*x // replace "1" with output aspect ratio, e.g., 4/3 look_at <-0.2, 0.5, 0.0> } light_source { 0*x // light's position (translated below) color red 1.0 green 1.0 blue 1.0 // light's color translate <-30, 30, -30> } // floor plane { y, -1.05 pigment {color <0.8,1,0.8>}} // sky sky_sphere { pigment { gradient y color_map { [0.0 color blue 0.6] [1.0 color rgb 1] } } } #declare Penguin = #include "Penguin.inc" object { Penguin scale 0.01 rotate (360*clock)*y translate -0.4*x } // promotional close-up: // comment out the above line, and uncomment the following: // object { Penguin scale 0.01 rotate -20*z translate -0.4*x }